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Bumpboon

Engine: Unity

Position : Gameplay Programmer , Producer

Bumpboon is a pinball Inspire Rougelike made in Unity2D. This project made finalist in the "Game Talent Showcase 2022" competition held in Thailand.

Playable at itch.io

Key Contribution:

  • Gameplay Implementation:

    • Battle System: Designed and implemented a turn-based combat system where players use pinball mechanics to attack enemies. Players launch the ball strategically, considering angles, bounces, and obstacles to maximize damage and effects.

    • Pinball Physics: Developed a physics-based interaction system that ensures realistic ball movement, collision responses, and momentum preservation. Fine-tuned friction, gravity, and bounce mechanics to create a satisfying gameplay feel.

    • Item & Power-up System: Implemented a diverse set of items, upgrades, and power-ups, allowing players to customize their playstyle. These include buffs, special ball effects (e.g., multi-ball, explosive impact), and persistent upgrades that enhance replayability.

    • Enemy AI: Designed AI behavior for different enemy types, including pattern-based movement, defensive mechanics, and attack strategies. Balanced enemy difficulty to ensure a fair challenge while rewarding skillful play.

  • Production & Task Management: Led a 12-member team of programmers, designers, artists, and audio specialists. Managed task distribution and ensured smooth collaboration using Agile methodology.

  • Asset Pipeline Development: Designed and implemented an efficient asset pipeline, streamlining the integration of art, audio, and game assets into the development workflow.

Pada Cherdchoothai @2024

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