Bumpboon
Engine: Unity
Position : Gameplay Programmer , Producer
Bumpboon is a pinball Inspire Rougelike made in Unity2D. This project made finalist in the "Game Talent Showcase 2022" competition held in Thailand.
Playable at itch.io
Key Contribution:
Gameplay Implementation:
Battle System: Designed and implemented a turn-based combat system where players use pinball mechanics to attack enemies. Players launch the ball strategically, considering angles, bounces, and obstacles to maximize damage and effects.
Pinball Physics: Developed a physics-based interaction system that ensures realistic ball movement, collision responses, and momentum preservation. Fine-tuned friction, gravity, and bounce mechanics to create a satisfying gameplay feel.
Item & Power-up System: Implemented a diverse set of items, upgrades, and power-ups, allowing players to customize their playstyle. These include buffs, special ball effects (e.g., multi-ball, explosive impact), and persistent upgrades that enhance replayability.
Enemy AI: Designed AI behavior for different enemy types, including pattern-based movement, defensive mechanics, and attack strategies. Balanced enemy difficulty to ensure a fair challenge while rewarding skillful play.
Production & Task Management: Led a 12-member team of programmers, designers, artists, and audio specialists. Managed task distribution and ensured smooth collaboration using Agile methodology.
Asset Pipeline Development: Designed and implemented an efficient asset pipeline, streamlining the integration of art, audio, and game assets into the development workflow.